I mean, I know tons of people who play on the PC. RPS: So you’re confident there is enough business there? Other publishers have claimed otherwise of late.
That was something that we wanted to honour. Largely because they were asking for the game – we were getting so many requests, all the time, for versions on the PC that we felt that there was an opportunity, but also that our fanbase was there. When we were starting Fable III we made the decision to do the PC version, and a lot of that is about wanting to get back to the PC audience.
Josh Atkins: There’s a story behind that.
RPS: Why did you decide to make a PC version of Fable III, given you didn’t for Fable II? What changed your mind? Read on for how the studio feels about PC gaming and PC gamers, the choices, changes and improvements they made for the PC version of Fable III, how youngsters react to difficult moral decisions in games, and the thorny issue of Games For Windows Live. Hello! So, when I pottered off to Lionhead to take a peek at the upcoming PC version of Fable III, I also had a chat with lead designer Josh Atkins.